Plan #2.


Overview:
More towards the Lunatic Fringe side now, but still Star Fleet Battles, Asterix, Space Mercs, Nettrek, Quake, Tribes and Diablo influences.


Winning:
The idea is to destroy the bases of other teams.


Economy:
There will be special "zones" of the map with some sort of black holes that spit out "goodies" (called parts in general) from time to time (maybe when they suck in an asteriod... the bigger the better). These parts would then remain in some sort of an orbit, and they could be found rather easily. Maintaining control of these black holes will then be a primary goal of the game, yet the job of getting stuff from them could be deadly if you fall in while battleing the other clan(s)...

There is no money outside of parts. The entire game will center around getting parts, which can be mixed and matched all over the various ships and bases of a clan.


Clans:
Properties of clans:
--Unique looking ships and bases (well, maybe not different bases).
--Different selection of available ship and base classes. But these available classes aways center around the same idea, to be fair. Some cults will perhaps have more "heavy" modified ships, while another has more "light" modified ones.


Bases:
Rather big subject, go here.


Ships:
Rather big subject, go here.


Parts:
Rather big subject, go here.


Asteriods:
Chunks of rock that drift around and may cause quite some damage to those who attempt to run them over. Asteriods cannot be destroyed, except by the black holes (more asteriods are created when this happens).